I often have customer meetings where we talk about the web part of a customer experience, and how to present information to the user. One of my first questions, once we have talked about the strategy and how the experience would flow through the CX journey is: “how is this experienced through a smartphone?”, or “what if the journey starts from a smartphone rather than a land line or a computer?”
Random Statistics: 1.2 Billion mobile web users are estimated worldwide, with some 25% of the overall web traffic being mobile.
In my experience as a user, I realize there are applications that I have never opened in my laptop browser: Uber, Instagram, Waze, Facebook messenger. The whole social media folder is now 99% of times accessed only via smartphone. I have tried the Whatsapp web extension but then thought “what the heck? I don’t really need another distraction on my screen, I already have the mobile beeping and blinking”.
There are, though, applications that I rarely or never use on a smartphone: writing this blog only happens with a proper keyboard a large screen and a huge cup of coffee, the same goes when choosing a holiday location, as I want to see large and detailed pictures of the houses I am renting, and even a Google maps tab to calculate the distance from airports and stations.
The on-line shopping is trickier: obviously, being a woman, I like buying clothes and accessories and doing it on a large screen helps with details of fabric and textures….but if I need quick shopping, as in Amazon-prime-misc-stuff-that-I-happen-to-remember-only-when-bathing-kids-or-cooking-dinner shopping, then the smartphone is my friend as it only takes a couple of clicks to get through an order and I can then forget about it until the package arrives. Blissful!
Developers who make smartphone apps spend their work day staring at a large screen and fighting with the constraints of a smaller mobile screen, so I totally understand that there might be frustration around this. There is some online discussion around mobile first design and the impression I got is that yes, you need to adapt to this new way of using the web, but large screens are still there and offer so much more features and context that sometimes it’s really tough to start with mobile all the way up. On the other hand, designing with a mobile first approach has the advantage of forcing you to disrupt, to see things differently and to (sometimes over-)simplify the experience.
A company’s customer experience does not always start from a smartphone, but typically will somehow pass through one at some point. If defining a CX journey is also helping the company to drive their customers to their preferred method, then it should be mandatory to step back and see the big picture, trying to understand if a mobile first approach will help or stop the user in their journey.
So my suggestion during the discussion is to try and picture a mobile everywhere in the journey, and see how it fits, then pick the moments where it was most useful because of its strengths (mobility, proximity, quick and easy access) compared to having a user open their laptop or computer or use different channels. Then try and make the customer’s life easier by reflecting those strengths to the wider picture and the mid-long term strategy of the business. The result is obviously never the same, but hey, have I mentioned the need to experiment? 🙂